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Author Topic:   Evolution Generator Program
Wounded King
Member
Posts: 4149
From: Cincinnati, Ohio, USA
Joined: 04-09-2003


Message 3 of 59 (571993)
08-03-2010 9:01 AM
Reply to: Message 2 by Percy
08-03-2010 7:16 AM


Re: Evolution Generator
My first thoughts are that supervising every generation by hand is a bloody nightmare. For myself a scenario utilising a set of selection criteria to automatically select the sequences to go into the next generation would be far preferable.
My ideal output would be some sort of graph of generation against fitness/identity to target sequence, as well as an archive of all of the offspring and progeny from each generation. I definitely see the value of having every step in the process there for scrutiny, I just don't like having to do all the scrutiny myself every generation.
I appreciate that this approach doesn't allow you to vary the mutation rate generation by generation, but I'm not sure how useful that ability is anyway.
TTFN,
WK

This message is a reply to:
 Message 2 by Percy, posted 08-03-2010 7:16 AM Percy has replied

Replies to this message:
 Message 4 by Percy, posted 08-03-2010 9:17 AM Wounded King has replied

  
Wounded King
Member
Posts: 4149
From: Cincinnati, Ohio, USA
Joined: 04-09-2003


Message 5 of 59 (572002)
08-03-2010 9:22 AM
Reply to: Message 4 by Percy
08-03-2010 9:17 AM


Re: Evolution Generator
Just out of interest what did you use for the program? Is this the front end of a perl script?
TTFN,
WK

This message is a reply to:
 Message 4 by Percy, posted 08-03-2010 9:17 AM Percy has replied

Replies to this message:
 Message 6 by Percy, posted 08-03-2010 9:27 AM Wounded King has seen this message but not replied

  
Wounded King
Member
Posts: 4149
From: Cincinnati, Ohio, USA
Joined: 04-09-2003


Message 18 of 59 (572086)
08-03-2010 5:15 PM
Reply to: Message 10 by Aware Wolf
08-03-2010 12:42 PM


Re: Evolution Generator
The best I was able to come up with was a picture that mutated. I started with a grid of 20x20 squares, each with a random color. Its offspring would mutate by having a random number of squares change its color to a new random color. The human operator would choose a child picture to be the new parent, all other children died away. The selection pressure then became whatever the human wanted it to be. I was hoping that the random picture itself would suggest something. Hey, that kind of looks like an apple/fork/lightning bolt/whatever. The human would then select that child, and as he kept making selections, a nice picture of an apple/whatever would appear.
I seem to remember there was an online experiment along these lines. By using hundreds/thousands of web users it got around the attention span issues you mentioned.
TTFN,
WK

This message is a reply to:
 Message 10 by Aware Wolf, posted 08-03-2010 12:42 PM Aware Wolf has replied

Replies to this message:
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Wounded King
Member
Posts: 4149
From: Cincinnati, Ohio, USA
Joined: 04-09-2003


Message 26 of 59 (572195)
08-04-2010 1:43 PM
Reply to: Message 25 by ICANT
08-04-2010 12:57 PM


Re: Evolution Generator
Hi ICANT,
I'm not Percy but I think that the answers to your questions are kind of what the programis there to address.
How many get repaired by the automatic process in DNA?
I think you should view these as mutations that have got as far as being incorporated into an embryo, i.e. have not been targetted by DNA repair mechanisms. The repair processes are not part of the model. DNA repair doesn' t operate across generations so it isn't particularly relevant.
As to the proportions of good bad and neutral mutations, you could probably estimate this quite simply by considering the mutation rate and the number of characters available in the alphabet that Percy is using. Alternatively you could just run the program through few iterations and make your own observations on the rates of beneficial/neutral/deleterious mutations, that is kind of one of the points of such a program surely?
Just a quick run at 10 10 as the settings gave me 5 beneficial, 5 deleterious and I didn't bother to count the neutrals but it should be around 10 since I had a target string about 20 characters long. One thing to bear in mind, as Percy pointed out, is that as your sequence gets closer to the target these proportions will change dramatically at the same mutation rate, with many more deleterious mutations arising.
TTFN,
WK

This message is a reply to:
 Message 25 by ICANT, posted 08-04-2010 12:57 PM ICANT has not replied

  
Wounded King
Member
Posts: 4149
From: Cincinnati, Ohio, USA
Joined: 04-09-2003


Message 35 of 59 (576435)
08-24-2010 5:16 AM
Reply to: Message 33 by ICANT
08-23-2010 5:51 PM


Re: Evolution Generator
In Message 25 I asked these questions which you did not answer.
Why do you think Percy didn't answer? I can see his reply at Message 29 he addresses all of your questions apart from the rather bizarre one about DNA repair. In fact since this is the very message you replied to to ask these questions one is left wondering WTF?
All you needed to do was run the program with the conditions you wanted and you would have been able to quantitate the frequency of the different mutational outcomes, Percy gave you clear advice as to how to distinguish those outcomes.
Why do you think Percy should go to the trouble of running it to get those answers for you when the program is there for you to run yourself?
Peter Marshal is an evolutionist.
He really isn't in any sense that anyone but you would recognise. Intelligent design proponents are not generally considered to be evolutionists.
Your program is nothing like His program as it cannot create information.
His program can create information, it just can't do what he suggests it should be able if random mutation and natural selection worked, but that is because his program models those processes in a ridiculous way. For example there is only one sequence every generation so obviously any deleterious mutation represents the end of the entire chain, in Percy's model there are multiple offspring even if any sequence with a deleterious mutation is weeded out there is still a good chance of having sufficient viable sequences for further generations to come from. Perry's program essentially has no selection in it at all, it says it does but what he calls selection has nothing to do with how natural selection works.
As an example of how Marshall's program can create new meaning I just ran it and my first mutation produced this ...
quote:
The quick brown fox jumpedDover the lazy dog
I added the bolding but to anyone capable of reading the fnords there's some pretty clear meaning there about the coherence of ID and creationist arguments.
Can you explain what information your program computes to generate the results produced?
Percy has given you the raw materials to work this out but I'll give you my take. The information is produced by random mutation of the sequence, as indeed it is in Marshall's program, but what allows for the accumulation of information is the selective process which is a context sensitive environmental factor, in this case the desired target sequence that the user defines but in the case of biological evolution the environment that the organism is in.
TTFN,
WK

This message is a reply to:
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Replies to this message:
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Wounded King
Member
Posts: 4149
From: Cincinnati, Ohio, USA
Joined: 04-09-2003


Message 52 of 59 (576480)
08-24-2010 8:42 AM
Reply to: Message 47 by Dr Adequate
08-24-2010 8:19 AM


Re: Evolution Generator
lie-y.
Is that related to truthiness?
TTFN,
wK

This message is a reply to:
 Message 47 by Dr Adequate, posted 08-24-2010 8:19 AM Dr Adequate has not replied

  
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