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Author | Topic: SOPA/PIPA and 'Intellectual Property' | |||||||||||||||||||||||
hooah212002 Member (Idle past 801 days) Posts: 3193 Joined: |
Mythology is what we call someone else’s religion. Joseph Campbell |
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New Cat's Eye Inactive Member |
But actually we only need one Netflix that holds all content. But that's a monopoly.... One way to not have a monopoly is to have many Netflix but how does that work, by limiting content to particular service providers? You can only get LW18 from NetflixA but LW21 is on NetflixB, so you have to pay two subscriptions? Dunno, but I do know that none of it works if content has no copyright. I don't see why you'd have to limit the content. There's only one internets, but many ISP's... Just let NetflixA have whatever the want, or everything, and also let NetflixB do the same and then have the end-users pick whichever one they want. Maybe it could regional. NetflixA for people in this part of the country and NetflixB for those over there.
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Huntard Member (Idle past 2295 days) Posts: 2870 From: Limburg, The Netherlands Joined: |
For those that think funding will become a problem for creators of content, I would like to point to Tim Schafer's "Double Fine". They asked the public to help them fund a game that has yet to be produced, and within 8 hours they had the required $ 400.000 they needed. Now, after about one and a half week, they reached the milestone of more than $ 1.500.000 that was donated to this project. Without anyone knowing what the final product will be like (beyond it being a point and click adventure).
Link to Kickstarter with info
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crashfrog Member (Idle past 1467 days) Posts: 19762 From: Silver Spring, MD Joined: |
Well put, Huntard, and I would only add that this is another example of people wanting to patronize artists they enjoy; Tim Schafer's name is one to conjure with among a lot of gamer communities.
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Tangle Member Posts: 9489 From: UK Joined: Member Rating: 4.9 |
For those that think funding will become a problem for creators of content, I would like to point to Tim Schafer's "Double Fine". They asked the public to help them fund a game that has yet to be produced, and within 8 hours they had the required $ 400.000 they needed. Now, after about one and a half week, they reached the milestone of more than $ 1.500.000 that was donated to this project. Without anyone knowing what the final product will be like (beyond it being a point and click adventure). That's an interesting development, I'd like more details if you have it please. It's worth pointing out that this was done without the need to abolish copyright as I've repeated ad nauseum throughout this thread. It will be interesting to see what happens when the game is published - will it be given away? Who owns it? Is this just another way of raising finance and the game will be sold like all others or is it an entirely different model?Life, don't talk to me about life - Marvin the Paranoid Android
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Perdition Member (Idle past 3237 days) Posts: 1593 From: Wisconsin Joined: |
Ok, so established names might not have any trouble raising money. What if I had a cool idea for a game? How would I be able to convince a bunch of strangers that my idea was good enough to just give me money to create it?
Remember, if I explain too much of my idea, without copyright, someone else, who either has money or an established name, could come along and steal the whole idea, publish it faster than me and I'm left where I am.
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Tangle Member Posts: 9489 From: UK Joined: Member Rating: 4.9 |
To answer my own question, they will not be making the game copyright free - no surprise there then - and those that fund it get the game as a Steam download when it's ready. I think it's a great idea and good luck to them.
I have a few questions along the lines of what happens if it takes 5 years to develop (a lot of games do), it needs more funding, or the game never gets published? Also what happens if it's a huge hit - is there profit sharing? And so on. None of this has anything to do with copyright though......Life, don't talk to me about life - Marvin the Paranoid Android
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crashfrog Member (Idle past 1467 days) Posts: 19762 From: Silver Spring, MD Joined: |
It's worth pointing out that this was done without the need to abolish copyright as I've repeated ad nauseum throughout this thread. What's puzzling about how you've repeated it is that nobody in the thread has asserted the opposite. It's a complete non sequitur.
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crashfrog Member (Idle past 1467 days) Posts: 19762 From: Silver Spring, MD Joined: |
Remember, if I explain too much of my idea, without copyright, someone else, who either has money or an established name, could come along and steal the whole idea, publish it faster than me and I'm left where I am. So what? Why shouldn't the person that risked the capital and made the investment of time be the one who reaps the benefit? You somehow take it as given that society benefits, somehow, when the Winklevoss Twins can come in after years of work have already been done and assert a copyright claim to the profits. But that's stupid. Anybody can have an idea (and how, exactly, do you "steal" an idea?) Making it work is the hard part. Why shouldn't that be where the rewards, if any, lie?
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Huntard Member (Idle past 2295 days) Posts: 2870 From: Limburg, The Netherlands Joined: |
Tangle writes:
Indeed, so do I. This just shows that it is possible to come up with enough money from the public alone. Might I also point out that the average donation made to this project is $ 35 (at least it was this morning, didn't bother to check again) and that this is more than twice the minimal amount needed to receive this game for free when it's done?
To answer my own question, they will not be making the game copyright free - no surprise there then - and those that fund it get the game as a Steam download when it's ready. I think it's a great idea and good luck to them. I have a few questions along the lines of what happens if it takes 5 years to develop (a lot of games do)
I don't think this game will, for I don't think it will have cutting edge graphics, for one, and two, they gave an estimated release date of october 2012.
it needs more funding
They already have more than 4 times the amount they aimed for in the beginning.
or the game never gets published?
Unlikely, but in the event that happens, Tim Schafer's name will pretty much be ruined, and I don't think he'll ever be able to raise any funds again.
Also what happens if it's a huge hit - is there profit sharing?
Probably no, no. So what?
None of this has anything to do with copyright though......
Indeed, which is why I never claimed it did. I claimed this was an example of people being able to get the required funding for an idea from the public, something you guys said was impossible. You see, even if Tim Schafer had decided that he wasn't going to release this copyrighted, do you think it would've had any impact on the donations? As an aside, perhaps this wiki article about Double Fine Adventure is also worth a read.
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Tangle Member Posts: 9489 From: UK Joined: Member Rating: 4.9 |
crashfrog writes:
What's puzzling about how you've repeated it is that nobody in the thread has asserted the opposite. It's a complete non sequitur. i'm utterly speechless. So I won't speech. Edited by Tangle, : No reason given.Life, don't talk to me about life - Marvin the Paranoid Android
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crashfrog Member (Idle past 1467 days) Posts: 19762 From: Silver Spring, MD Joined: |
i'm utterly speechless. I'm sorry? Did somebody assert that Kickstarter couldn't exist in a world with copyright? Can you find that post?
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Tangle Member Posts: 9489 From: UK Joined: Member Rating: 4.9 |
I claimed this was an example of people being able to get the required funding for an idea from the public, something you guys said was impossible. You see, even if Tim Schafer had decided that he wasn't going to release this copyrighted, do you think it would've had any impact on the donations? And I never claimed it wasn't possible. I claimed - and still claim - that the removal of copyright would destroy Hollywood and that Lethal Weapon 18 would not get made in a world without it. This game is great and I really hope it works for them; the fact that it's not a tech game (relatively low cost and quick development) and that Steam exists to distribute it is a great help. But this thread is about copyright - this has nothing to do with copyright. This game is being developed under existing laws, I still doubt that it would be biilt if there was no copyright for the devlopers to protect future revenue. I know a bit about the games industry and I would be extremely doubtful that a new game from an unknown developer could get this sort of funding or that games that take 3-5 years and $20m+ to develop (more usual than adventure games) could. i also doubt that the public would have any confidence in the model if a game got canned before release (quite normal), was absolute crap because it had already been sold or your mate also got it for free on the day of release.Life, don't talk to me about life - Marvin the Paranoid Android
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Perdition Member (Idle past 3237 days) Posts: 1593 From: Wisconsin Joined: |
Making it work is the hard part. Why shouldn't that be where the rewards, if any, lie? I agree that rewards should lie with the person who does the work. The problem is that work often equates to money (or is dependant on it) and without copyright, the rich and the well-funded would have a huge advantage. This would tend to concentrate power and wealth in a few hands, making it progressively harder and harder for anyone else to create anything. This would lead to a stifling of innovation; what is my motivation for developing a game, or coming up with a concept (which is a bit of work) if that effort will not be rewarded, if it will, in fact, only serve to make Activision richer?
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Huntard Member (Idle past 2295 days) Posts: 2870 From: Limburg, The Netherlands Joined: |
Perdition writes:
Uhm, isn't this the case now, with copyright intact?
This would tend to concentrate power and wealth in a few hands, making it progressively harder and harder for anyone else to create anything. This would lead to a stifling of innovation; what is my motivation for developing a game, or coming up with a concept (which is a bit of work) if that effort will not be rewarded, if it will, in fact, only serve to make Activision richer?
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