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Author Topic:   D&D and satanisim
TechnoCore
Inactive Member


Message 33 of 164 (99336)
04-11-2004 10:12 PM
Reply to: Message 31 by compmage
04-11-2004 5:03 PM


Yay !
Rolemaster was my favourite rpg, but i haven't played it for years now.
Now I'm into LARP, live action role playing, you know dressing up and act out everything in the woods in 1:1 scale
Anyone here done that ?
From what i've heard the swedish version of LARP differs alot from the american though. There are no game-leaders(?), and the LARP's are often planned for a couple of years in advance, lasting for about a week.
We've had all the satanist debate here concering it too, and also if its bad for people to play an alternate character day and night for a week. Personally I don't think so. The problem is that it's so hard to stay in character for more than short moments now and then

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 Message 34 by crashfrog, posted 04-12-2004 12:41 AM TechnoCore has replied

  
TechnoCore
Inactive Member


Message 35 of 164 (99381)
04-12-2004 9:40 AM
Reply to: Message 34 by crashfrog
04-12-2004 12:41 AM


Yeah it's really the best way to spend a holliday. Only bad thing is it really takes alot of time for preparation.
I've made a few paded sword's myself, using latex. Some we use real metal swords, but then any fighting in them is decided and practiced beforehand. Many Larps has no fighting at all, since they focus on other things.
I've been to about 10 LARPs (or lajv's as we say in sweden) during the last 10 years. The thing is that each year the requirements are raised a bit from last year. (equipement, clothing, housing and so on). The largest Larp I've been to had 1200 people and lasted a week.
It's setting was medival, with a few fantasy things thrown in, a new religon, and alot more. A small wooden town was actually built for the occasion, consisting of maybe 20 wooden houses, some even had 2 floors. 3 kilometers away through the forrest there were a small village, and maybe 10 km away there was a 40*40 m monestary, built with logs.
Depending on the role you played you got different amount of money (copper-coins) to start out with. There were 7 pubs in the town serving mead, thats where i spent mine
Since too many of the participants were 'adventures', search parties were organized during the days for orc-hunt. Personally i was boss over the city-guard. I was slain the last day when a demon had possesed the king, and an orc-horde attacked the town. Still no game-leaders anywhere

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 Message 34 by crashfrog, posted 04-12-2004 12:41 AM crashfrog has not replied

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TechnoCore
Inactive Member


Message 50 of 164 (100353)
04-16-2004 7:01 AM
Reply to: Message 39 by Yaro
04-12-2004 2:30 PM


Yeah MUD's are great, I used to play AlexMUD a couple of years ago.
It was really addictive, but most of all very social game
i've choosen _not_ to try Everquest at all. I realise i might get caught by it. It really is too time consuming. I have several friends who has (forsaken?) literally years of their life to that game.
Somehow i think you can categorize all games into two categories:
1) Games where the reward is the actual gameplay. I.e the game is fun in it self.
2) Games where the reward always lies ahead of you, and not int the actuall gameplay.
Everquest definatly falls into category 2. The gameplay is soo boring. You do the same thing over and over again, and do it slowly, just so you can get to the next level. But beeing at that level is no fun in itself. It is the hunt for the next level that is the reward.
A cargame, or starcraft falls into category 1. They're made to be fun during the actual gameplay, sure you have the reward of victory, but that is not the main reason why you play it.

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Replies to this message:
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TechnoCore
Inactive Member


Message 54 of 164 (100365)
04-16-2004 9:47 AM
Reply to: Message 51 by crashfrog
04-16-2004 7:31 AM


ROFL !
That must be the best thing i've seen in a long while
Im a 90-pound teenager! Soon too be a double half halfling !

This message is a reply to:
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