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Author | Topic: What IS evidence of design? (CLOSING STATEMENTS ONLY) | |||||||||||||||||||||||
ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
Buzsaw writes:
The point of empirical evidence is to eliminate ideological differences. People with different ideological/political/religious backgrounds must be able to make the same observations. What is empirical, supportive or what ever will be determined relative to one's ideology. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
Buzsaw writes:
And the best interpretation is determined by further experimentation and observation producing more empirical evidence. You don't get to cling to your pet interpretation after it has been refuted. If you want to challenge the accepted interpretation, you have to produce more empirical evidence, not just make excuses for why there isn't any. But the same empirical evidence is often interpreted differently, depending on the hypothesis. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
fearandloathing writes:
I agree. Bees are round and they make bee-shaped holes to store their honey in. It just so happens that when you "stack" round holes, you get a honeycomb. I think the honeycomb is more akin to the snowflake than to anything designed. I think the honeycomb may be simply the best arrangement to utilize most storage space possible. Its also strong, but I don't feel it it designed by the bee or god. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
What if I take a piece of driftwood and don't change it in any way except to put it on my coffee table? Did I "design" something by selecting a new location for it?
You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
jar writes:
Yes, I think that's a resonable assumption. Things like toolmarks aren't the only signs of human intervention. When we find driftwood in an unusual place, particularly on a coffee table, is it not reasonable to assume that a human did move the wood? You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
Richard Townsend writes:
So, if I throw rocks into the river to divert the water, is my dam designed but the beaver's is not? The rock dam could have been caused by a natural rock fall whereas the beaver dam shows tool marks (teeth marks). It's not correct in my view to say that beavers' dams, birds' nests etc are designed. Implicit in my understanding of intention is that it is a conscious thing. You could probably tell the difference between a beaver dam and a replica made with human tools but how would you tell the difference between an intentional rock dam and an accidental one? Edited by ringo, : Fixed quote wrongly attributed to Robert Byers. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
Richard Townsend writes:
Sorry. Fixed.
Ringo, that wasn't Robert - that was me! Richard Townsend writes:
Because that's the topic, evidence of design. If we can't tell whether an artefact was designed or not, the whole concept of the "intelligent design" of life becomes irrelevant. If we can't tell the difference between an intentional result and an act of nature, we might as well shut down the Intelligent Design forum. Why should we be able to tell from the artefact itself that it is designed? You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
slevesque writes:
The piece of driftwood on my coffee table would seem to be irreducibly complex because if you take one piece away - i.e. all of it - it ceases to perform its function. The same is true of the rock that I use as a doorstop. all IC systems of which we know the origin were designed, therefore, all IC systems are designed. On the other hand, the dam that I designed would not seem to be irreducibly complex because taking away a piece or two won't effect its performance at all. So I'm not seeing the correlation between irreducible complexity and design. Edited by ringo, : Fixed punc. tuation. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
slevesque writes:
Well, that's part of what makes "irreducible complexity" a fairly useless concept. You need a definition that's tailor-made for your desired conclusion.
These are not irreducibly complex systems, since they only have one piece. slevesque writes:
That's circular reasoning. It has to fit your definition of irreducible complexity to be designed and it has to fit your definition of design to be irreducibly complex. You are comitting the same fallacy as Frako, ie denying the antecedent. The reasoning is not that if a system is not IC, then it is not designed but rather that if it is IC, then it is designed. What we're looking for in this thread, I think, is some way of detecting one without depending on the other. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
slevesque writes:
The concept of irreducible complexity was invented specifically to support the idea of intelligent design. Irreducible complexity implies design because it was defined in such a way that Behe hoped it would eliminate anything but design. I honestly do not know where you got the impression of any circular reasoning, irreducible complexity is certainly defined appart from any reference to design. If the two ideas are only linked by inductive reasoning, why is it that only those who already believe in design come to the conclusion of design?
slevesque writes:
In this topic, we need to ask ourselves what evidence there is to distinguish the two. What evidence distinguishes a murder from a suicide or an accident? We need to ask ourselves what ability does an intelligent mind have that a natural process does not. What evidence distinguishes an intentional dam from an accidental one? Irreducible complexity doesn't work. Move on to something that does. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
havoc writes:
Yes, that's what I was getting at. It takes an act of will to design a thing. So an accidental rock slide causing a water dam is not designed but a beaver dam is. Drift wood is not designed the act of displaying it is designed. If the driftwood was moved onto my coffee table by a flood, for example, we could expect to find other evidence of that natural cause - dirt, water marks, etc. In the absence of such evidence, we can reasonably conclude that an object surrounded by human-designed objects was put there by human design. Now, what about the dam? How can you tell whether the rocks fell into the river accidentally or were thrown there by me? Edited by ringo, : Added a hyphen, just for fun. They're cheap. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
jar writes:
Yes, if there's an overhanging unstable rock face then it would be reasonable to assume a natural fall (though the fall could still have been caused by human intent). On the other hand, if there was no source of rocks within a mile, it would be reasonable to conclude human design. Sometimes we may not be able to tell, and in that situation the default should be to attribute it to nature. You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
slevesque writes:
I used to have a little animation that showed how an arch could have been built by purely natural means. Two rocks a little bit apart became almost buried in sand. Then two more rocks were washed/rolled into place above them and between them to finish the arch. Finally, the sand was washed away to open up the space under the arch - irreducible complexity without intelligent guidance and without any woo-woo "purpose". Does the arch have a function while it is being built in your analogy ? Or does it only acquire a function when it is finished ? If so, then it still requires the foresight of intelligence to aim towards that final functioning state even though in the meantime it serves no purpose. If you have nothing to say, you could have done so much more concisely. -- Dr Adequate
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ringo Member (Idle past 437 days) Posts: 20940 From: frozen wasteland Joined: |
slevesque writes:
Function is just another arc in your circular logic. You don't need foresight to get function. The turtles can use the arch as a bridge even if they didn't plan it. And without any function as well. Edited by ringo, : Cpelling. If you have nothing to say, you could have done so much more concisely. -- Dr Adequate
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