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Author Topic:   What IS evidence of design? (CLOSING STATEMENTS ONLY)
ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 10 of 377 (607679)
03-05-2011 10:12 PM
Reply to: Message 8 by Buzsaw
03-05-2011 9:41 PM


Re: Valid Evidence
Buzsaw writes:
What is empirical, supportive or what ever will be determined relative to one's ideology.
The point of empirical evidence is to eliminate ideological differences. People with different ideological/political/religious backgrounds must be able to make the same observations.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

This message is a reply to:
 Message 8 by Buzsaw, posted 03-05-2011 9:41 PM Buzsaw has replied

Replies to this message:
 Message 13 by Buzsaw, posted 03-05-2011 10:29 PM ringo has replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 16 of 377 (607685)
03-05-2011 10:40 PM
Reply to: Message 13 by Buzsaw
03-05-2011 10:29 PM


Re: Valid Evidence
Buzsaw writes:
But the same empirical evidence is often interpreted differently, depending on the hypothesis.
And the best interpretation is determined by further experimentation and observation producing more empirical evidence. You don't get to cling to your pet interpretation after it has been refuted. If you want to challenge the accepted interpretation, you have to produce more empirical evidence, not just make excuses for why there isn't any.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

This message is a reply to:
 Message 13 by Buzsaw, posted 03-05-2011 10:29 PM Buzsaw has not replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 42 of 377 (607753)
03-06-2011 4:16 PM
Reply to: Message 36 by fearandloathing
03-06-2011 2:39 PM


Re: honeycombs
fearandloathing writes:
I think the honeycomb may be simply the best arrangement to utilize most storage space possible. Its also strong, but I don't feel it it designed by the bee or god.
I agree. Bees are round and they make bee-shaped holes to store their honey in. It just so happens that when you "stack" round holes, you get a honeycomb. I think the honeycomb is more akin to the snowflake than to anything designed.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

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 Message 36 by fearandloathing, posted 03-06-2011 2:39 PM fearandloathing has not replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 78 of 377 (607915)
03-07-2011 6:54 PM
Reply to: Message 75 by Percy
03-07-2011 6:25 PM


Re: Judging Design by Inspection is Impossible
What if I take a piece of driftwood and don't change it in any way except to put it on my coffee table? Did I "design" something by selecting a new location for it?

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

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 Message 75 by Percy, posted 03-07-2011 6:25 PM Percy has replied

Replies to this message:
 Message 79 by jar, posted 03-07-2011 7:01 PM ringo has replied
 Message 83 by Percy, posted 03-07-2011 8:44 PM ringo has not replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 80 of 377 (607917)
03-07-2011 7:09 PM
Reply to: Message 79 by jar
03-07-2011 7:01 PM


Re: Judging Design by Inspection is Impossible
jar writes:
When we find driftwood in an unusual place, particularly on a coffee table, is it not reasonable to assume that a human did move the wood?
Yes, I think that's a resonable assumption. Things like toolmarks aren't the only signs of human intervention.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

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 Message 79 by jar, posted 03-07-2011 7:01 PM jar has not replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 96 of 377 (608015)
03-08-2011 10:49 AM
Reply to: Message 93 by Richard Townsend
03-08-2011 9:59 AM


Richard Townsend writes:
It's not correct in my view to say that beavers' dams, birds' nests etc are designed.
Implicit in my understanding of intention is that it is a conscious thing.
So, if I throw rocks into the river to divert the water, is my dam designed but the beaver's is not? The rock dam could have been caused by a natural rock fall whereas the beaver dam shows tool marks (teeth marks).
You could probably tell the difference between a beaver dam and a replica made with human tools but how would you tell the difference between an intentional rock dam and an accidental one?
Edited by ringo, : Fixed quote wrongly attributed to Robert Byers.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

This message is a reply to:
 Message 93 by Richard Townsend, posted 03-08-2011 9:59 AM Richard Townsend has replied

Replies to this message:
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ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 108 of 377 (608046)
03-08-2011 12:11 PM
Reply to: Message 99 by Richard Townsend
03-08-2011 11:02 AM


Richard Townsend writes:
Ringo, that wasn't Robert - that was me!
Sorry. Fixed.
Richard Townsend writes:
Why should we be able to tell from the artefact itself that it is designed?
Because that's the topic, evidence of design. If we can't tell whether an artefact was designed or not, the whole concept of the "intelligent design" of life becomes irrelevant. If we can't tell the difference between an intentional result and an act of nature, we might as well shut down the Intelligent Design forum.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

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 Message 99 by Richard Townsend, posted 03-08-2011 11:02 AM Richard Townsend has not replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 136 of 377 (608119)
03-08-2011 6:36 PM
Reply to: Message 132 by slevesque
03-08-2011 6:13 PM


slevesque writes:
all IC systems of which we know the origin were designed, therefore, all IC systems are designed.
The piece of driftwood on my coffee table would seem to be irreducibly complex because if you take one piece away - i.e. all of it - it ceases to perform its function. The same is true of the rock that I use as a doorstop.
On the other hand, the dam that I designed would not seem to be irreducibly complex because taking away a piece or two won't effect its performance at all.
So I'm not seeing the correlation between irreducible complexity and design.
Edited by ringo, : Fixed punc. tuation.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

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 Message 132 by slevesque, posted 03-08-2011 6:13 PM slevesque has replied

Replies to this message:
 Message 139 by slevesque, posted 03-08-2011 6:49 PM ringo has replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 144 of 377 (608130)
03-08-2011 7:07 PM
Reply to: Message 139 by slevesque
03-08-2011 6:49 PM


slevesque writes:
These are not irreducibly complex systems, since they only have one piece.
Well, that's part of what makes "irreducible complexity" a fairly useless concept. You need a definition that's tailor-made for your desired conclusion.
slevesque writes:
You are comitting the same fallacy as Frako, ie denying the antecedent. The reasoning is not that if a system is not IC, then it is not designed but rather that if it is IC, then it is designed.
That's circular reasoning. It has to fit your definition of irreducible complexity to be designed and it has to fit your definition of design to be irreducibly complex.
What we're looking for in this thread, I think, is some way of detecting one without depending on the other.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

This message is a reply to:
 Message 139 by slevesque, posted 03-08-2011 6:49 PM slevesque has replied

Replies to this message:
 Message 148 by slevesque, posted 03-09-2011 2:04 AM ringo has replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 158 of 377 (608179)
03-09-2011 10:24 AM
Reply to: Message 148 by slevesque
03-09-2011 2:04 AM


slevesque writes:
I honestly do not know where you got the impression of any circular reasoning, irreducible complexity is certainly defined appart from any reference to design.
The concept of irreducible complexity was invented specifically to support the idea of intelligent design. Irreducible complexity implies design because it was defined in such a way that Behe hoped it would eliminate anything but design.
If the two ideas are only linked by inductive reasoning, why is it that only those who already believe in design come to the conclusion of design?
slevesque writes:
We need to ask ourselves what ability does an intelligent mind have that a natural process does not.
In this topic, we need to ask ourselves what evidence there is to distinguish the two. What evidence distinguishes a murder from a suicide or an accident?
What evidence distinguishes an intentional dam from an accidental one? Irreducible complexity doesn't work. Move on to something that does.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

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 Message 148 by slevesque, posted 03-09-2011 2:04 AM slevesque has not replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 161 of 377 (608185)
03-09-2011 10:47 AM
Reply to: Message 155 by havoc
03-09-2011 9:46 AM


havoc writes:
It takes an act of will to design a thing. So an accidental rock slide causing a water dam is not designed but a beaver dam is. Drift wood is not designed the act of displaying it is designed.
Yes, that's what I was getting at.
If the driftwood was moved onto my coffee table by a flood, for example, we could expect to find other evidence of that natural cause - dirt, water marks, etc. In the absence of such evidence, we can reasonably conclude that an object surrounded by human-designed objects was put there by human design.
Now, what about the dam? How can you tell whether the rocks fell into the river accidentally or were thrown there by me?
Edited by ringo, : Added a hyphen, just for fun. They're cheap.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

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Replies to this message:
 Message 166 by jar, posted 03-09-2011 11:13 AM ringo has replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 170 of 377 (608197)
03-09-2011 11:28 AM
Reply to: Message 166 by jar
03-09-2011 11:13 AM


jar writes:
Sometimes we may not be able to tell, and in that situation the default should be to attribute it to nature.
Yes, if there's an overhanging unstable rock face then it would be reasonable to assume a natural fall (though the fall could still have been caused by human intent). On the other hand, if there was no source of rocks within a mile, it would be reasonable to conclude human design.

You can have brevity and clarify, or you can have accuracy and detail, but you can't easily have both. --Percy

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 Message 166 by jar, posted 03-09-2011 11:13 AM jar has not replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 310 of 377 (608617)
03-11-2011 5:20 PM
Reply to: Message 307 by slevesque
03-11-2011 5:00 PM


Re: Many ways to create an IC system.
slevesque writes:
Does the arch have a function while it is being built in your analogy ? Or does it only acquire a function when it is finished ? If so, then it still requires the foresight of intelligence to aim towards that final functioning state even though in the meantime it serves no purpose.
I used to have a little animation that showed how an arch could have been built by purely natural means. Two rocks a little bit apart became almost buried in sand. Then two more rocks were washed/rolled into place above them and between them to finish the arch. Finally, the sand was washed away to open up the space under the arch - irreducible complexity without intelligent guidance and without any woo-woo "purpose".

If you have nothing to say, you could have done so much more concisely. -- Dr Adequate

This message is a reply to:
 Message 307 by slevesque, posted 03-11-2011 5:00 PM slevesque has replied

Replies to this message:
 Message 313 by slevesque, posted 03-11-2011 5:36 PM ringo has replied

ringo
Member (Idle past 437 days)
Posts: 20940
From: frozen wasteland
Joined: 03-23-2005


Message 314 of 377 (608623)
03-11-2011 5:42 PM
Reply to: Message 313 by slevesque
03-11-2011 5:36 PM


Re: Many ways to create an IC system.
slevesque writes:
And without any function as well.
Function is just another arc in your circular logic. You don't need foresight to get function. The turtles can use the arch as a bridge even if they didn't plan it.
Edited by ringo, : Cpelling.

If you have nothing to say, you could have done so much more concisely. -- Dr Adequate

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