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Author Topic:   Windows 8
Son Goku
Inactive Member


Message 25 of 97 (753999)
03-23-2015 5:31 PM


.NET
Actually coffee_addict what language do you use VB.Net, C#, C++, if C++ is it on the CLR (i.e. C++/CLI) or native? Any preferences if you've tried a couple of these.

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 Message 27 by coffee_addict, posted 03-23-2015 5:41 PM Son Goku has replied

  
Son Goku
Inactive Member


Message 30 of 97 (754013)
03-23-2015 6:34 PM
Reply to: Message 27 by coffee_addict
03-23-2015 5:41 PM


Re: .NET
Similar to myself actually! Fortran in grad school (Percy, for me grad school was recent enough, it's still heavily used in particle physics) and the three big .NET languages (C#, VB.NET and F#) and native C++.
No real reason why, just saw you wrote for the app store and wondered which languages you used.

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 Message 31 by xongsmith, posted 03-23-2015 8:18 PM Son Goku has replied

  
Son Goku
Inactive Member


(1)
Message 36 of 97 (754151)
03-24-2015 4:30 PM
Reply to: Message 31 by xongsmith
03-23-2015 8:18 PM


Re: .NET
C++11 is a better language than C++98 (C++03 is mainly a bug fix for '98), but I know what you mean.
Related to what Percy said, the STL is really the core of C++. For a lot of projects and from working with other teams you would be surprised how much work is actually done just by using the STL, and not any object-oriented or C-language features. A lot of professional code I've seen (game graphics and game physics) in C++ barely uses the object oriented features.
C++ really becomes a monster though when you combine features from the different paradigms it supports (i.e. functional or generic stuff with object-oriented stuff)
I really like C, because it's clean and you really can know the whole language.
Edited by Son Goku, : No reason given.

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