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Author Topic:   MMORGs and role playing discussion.
frako
Member (Idle past 306 days)
Posts: 2932
From: slovenija
Joined: 09-04-2010


Message 166 of 198 (602914)
02-01-2011 4:51 PM


lol i usualy dont like mmorpgs tough im waiting for Tor cause i liked kotor and a friend of mine got me hooked on everquest a month ago playing on project1999 emu server /free

Replies to this message:
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Briterican
Member (Idle past 3949 days)
Posts: 340
Joined: 05-29-2008


Message 167 of 198 (602926)
02-01-2011 5:21 PM
Reply to: Message 166 by frako
02-01-2011 4:51 PM


Shards of Dalaya
frako writes:
lol i usualy dont like mmorpgs tough im waiting for Tor cause i liked kotor and a friend of mine got me hooked on everquest a month ago playing on project1999 emu server /free
I'm addicted to Evercrack again on a heavily modded server called Shards of Dalaya.
If you played Everquest back in the 90's, it's a really fun, nostalgic feel returning to that world. The nice thing about Shards of Dalaya is the admin/dev attention that it gets. There are loads of voluntary subscribers who pay from $3 to $20 a month to support the server, though most folks are playing for free and at no disadvantage to the paying subscribers (they just get nifty toys of no substantial benefit).
Like all these sorts of games, the internet breeds douchbaggery, but if you can shrug that sort of behaviour off, it can be a fun environment.
But I'm not encouraging anyone to play lol... that would make me like a drug dealer.
Edited by Briterican, : clarified paying subscribers as opposed to most free-players

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Trae
Member (Idle past 4307 days)
Posts: 442
From: Fremont, CA, USA
Joined: 06-18-2004


Message 168 of 198 (603366)
02-04-2011 1:51 AM
Reply to: Message 165 by Taq
02-01-2011 11:51 AM


Re: Keys for RIFT beta freely available.
Interesting point. I think this will come down to if they allow outside addon's. Hopefully, they'll not make things wide open. I think the WoW approach dumbs down games. There certainly shouldn't be any addons that automatically debuff raids.
But yeah, maybe when you set up a role you can pick two icons for roles to display in group/raids.

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Replies to this message:
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Trae
Member (Idle past 4307 days)
Posts: 442
From: Fremont, CA, USA
Joined: 06-18-2004


Message 169 of 198 (603367)
02-04-2011 1:52 AM
Reply to: Message 166 by frako
02-01-2011 4:51 PM


frako writes:
lol i usualy dont like mmorpgs tough im waiting for Tor cause i liked kotor and a friend of mine got me hooked on everquest a month ago playing on project1999 emu server /free
For a moment I thought you said you were on an emo server!

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Trae
Member (Idle past 4307 days)
Posts: 442
From: Fremont, CA, USA
Joined: 06-18-2004


Message 170 of 198 (603368)
02-04-2011 1:53 AM
Reply to: Message 167 by Briterican
02-01-2011 5:21 PM


Re: Shards of Dalaya
Briterican writes:
But I'm not encouraging anyone to play lol... that would make me like a drug dealer.
Yeah, were do we punch in your code and how much gold you going to slip us? ;-)

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crashfrog
Member (Idle past 1467 days)
Posts: 19762
From: Silver Spring, MD
Joined: 03-20-2003


Message 171 of 198 (603470)
02-04-2011 2:57 PM
Reply to: Message 168 by Trae
02-04-2011 1:51 AM


Re: Keys for RIFT beta freely available.
There certainly shouldn't be any addons that automatically debuff raids.
Well, there aren't. There never was.

This message is a reply to:
 Message 168 by Trae, posted 02-04-2011 1:51 AM Trae has replied

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Trae
Member (Idle past 4307 days)
Posts: 442
From: Fremont, CA, USA
Joined: 06-18-2004


Message 172 of 198 (603930)
02-09-2011 1:35 AM
Reply to: Message 171 by crashfrog
02-04-2011 2:57 PM


Re: Keys for RIFT beta freely available.
I'm a bit old school. I consider the healbot/decurse addons pretty auto. But as I've never used them I certainly may be wrong.

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Replies to this message:
 Message 174 by Taq, posted 02-09-2011 11:44 AM Trae has replied

  
Trae
Member (Idle past 4307 days)
Posts: 442
From: Fremont, CA, USA
Joined: 06-18-2004


Message 173 of 198 (603931)
02-09-2011 1:48 AM
Reply to: Message 164 by Huntard
01-31-2011 9:24 AM


Re: Keys for RIFT beta freely available.
Huntard writes:
Trae writes:
I’ve shown up to areas where clearly not everyone at that location is in the same raid. I mean where there’s only say 10 people at that spot and for some reason I’m in a public group of two or three.
It's possible that those people simply didn't join the "public group", though. Nothing Trion can do about that.
I think the problem is more basic and has to do with how raids are formed and existing raid groups splinter and yet are maintained. With all the running around you can be in a raid group where the raid splits up in different locations. So you can wind up with split raids fighting all over. What I think should happen is that if your at a location where there's a public group and you join group and the player isn't at that location then you bump the person farthest from the rift from the raid. This would be for public groups only.

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Taq
Member
Posts: 9973
Joined: 03-06-2009
Member Rating: 5.7


Message 174 of 198 (603975)
02-09-2011 11:44 AM
Reply to: Message 172 by Trae
02-09-2011 1:35 AM


Re: Keys for RIFT beta freely available.
I'm a bit old school. I consider the healbot/decurse addons pretty auto. But as I've never used them I certainly may be wrong.
At least for WoW, it was one button press for each global cooldown. All the addons did was make the skill and target easier to find. Without the addons you had to search through 10-20 buff and debuff tiles for each character in your raid group, or all raid groups, target that character, and then hit the button for the decurse. That is just poor UI design. The addons fixed it.

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Replies to this message:
 Message 175 by Trae, posted 02-10-2011 12:09 AM Taq has replied

  
Trae
Member (Idle past 4307 days)
Posts: 442
From: Fremont, CA, USA
Joined: 06-18-2004


Message 175 of 198 (604082)
02-10-2011 12:09 AM
Reply to: Message 174 by Taq
02-09-2011 11:44 AM


Re: Keys for RIFT beta freely available.
My understanding is in WoW you are often required to use them to be competitive and that later many groups/guilds will insist you use them. Addon’s will tell you by flashing on your screen what ability your opponent has used, no? Some addons even tell you what is going on in Boss fights and what attacks the Boss it going to use next.
I dislike the addon(s) which show you exactly how much cast time is left on a spell as you’re casting it. Used to be people had to develop more a sense of such things. I dislike that they can tell you when and effect fades (as a reminder to reapply), that they tell you when anyone in the party gets agro (you used to have to watch the screen).
From google: Quest Helper is by far the most awesome addon ever. It shows you exactly where to go to complete your quest. No more searching thottbott, and asking for help. You'll lspend more time turning in quests, and less time wondering what to do.
I see why people like them, just think they make games a bit too easymode.

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 Message 174 by Taq, posted 02-09-2011 11:44 AM Taq has replied

Replies to this message:
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Taq
Member
Posts: 9973
Joined: 03-06-2009
Member Rating: 5.7


Message 176 of 198 (604101)
02-10-2011 1:26 AM
Reply to: Message 175 by Trae
02-10-2011 12:09 AM


Re: Keys for RIFT beta freely available.
I dislike the addon(s) which show you exactly how much cast time is left on a spell as you’re casting it. Used to be people had to develop more a sense of such things. I dislike that they can tell you when and effect fades (as a reminder to reapply),
I agree with everything else you said, but I disagree here. That information is already on the screen without any addons. It just happens to be in a form that is really hard to access. I am ok with addons that take the information already in the game and make it more accessible. Addons like Boss mods I don't like, but cooldown timers are fine with me.

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crashfrog
Member (Idle past 1467 days)
Posts: 19762
From: Silver Spring, MD
Joined: 03-20-2003


Message 177 of 198 (604117)
02-10-2011 2:20 AM
Reply to: Message 175 by Trae
02-10-2011 12:09 AM


Re: Keys for RIFT beta freely available.
My understanding is in WoW you are often required to use them to be competitive and that later many groups/guilds will insist you use them.
Only because in raids, there are spell effects that have to be decursed within two cooldowns or it'll wipe the entire raid. Blizz is designing content with the assumption that people are using Decursive and other tools to deal with dispellables.
Some addons even tell you what is going on in Boss fights and what attacks the Boss it going to use next.
This is now native to the UI. There were always spell emotes to tell you when critical stuff was happening.
I dislike the addon(s) which show you exactly how much cast time is left on a spell as you’re casting it.
That's not an addon, cast bars were always in the native UI, even in the beta.
that they tell you when anyone in the party gets agro (you used to have to watch the screen).
Watching the screen wouldn't tell you anything about aggro except where the boss was facing; it certainly wouldn't tell you you were about to pull of the tank until you did. Not knowing your aggro means pulling back on your DPS a lot more than you have to, and that matters nowadays in a fight like Patchwerk, which is a DPS race/gear check where not doing the most DPS you can will wipe the entire raid. Blizz is designing encounters with some notion that you'll be able to monitor your threat.
I see why people like them, just think they make games a bit too easymode.
Your notion of what isn't "easy mode" seems absurd. You envision a game where curse effects that you have no way of detecting are wiping raids, where you have no idea what kind of threat you're pulling relative to the tank until the boss turns and cleaves the DPS, where you have no idea how to complete quests, where it's impossible to time your dots and rotation in a DPS race because you have no idea how long your spells take to cast under various circumstances.
The game's plenty hard as it is, without demanding that players play it half-blind and one-handed.

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crashfrog
Member (Idle past 1467 days)
Posts: 19762
From: Silver Spring, MD
Joined: 03-20-2003


Message 178 of 198 (604118)
02-10-2011 2:25 AM
Reply to: Message 175 by Trae
02-10-2011 12:09 AM


Re: Keys for RIFT beta freely available.
Also UI crafting is a bit of a game in itself. It's really easy to wind up making things harder for yourself simply because you've set up a UI poorly and now you have information diarrhea all over the screen.

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Stile
Member
Posts: 4295
From: Ontario, Canada
Joined: 12-02-2004


Message 179 of 198 (724829)
04-21-2014 12:08 PM
Reply to: Message 156 by New Cat's Eye
01-25-2011 12:09 PM


Final Fantasy XIV: A Realm Reborn
A few answers to your questions from this other thread (Message 77), now that I finally got a PS4 and into my character.
Catholic Scientist writes:
I would recommend you and your wife do a tank/healer combo. DPSers are a dime a dozen.
We did so. On "Zalera" world/server:
Wife: Oz Raven - Level 49 White Mage
Me: Cold Raven - Level 31 Warrior
We're not black in real life, we just liked how the models looked. Then we entered the game and it sort of dawned on us that everyone else in the game chooses a white character. We found it funny, anyway. Bunch of FF14 racists
Dungeon cues are instant. I mean instant when we party together. (We obviously do our duty-roulettes on our own).
The longest we've ever waited has to be no more than 3 seconds. Tank-healer combo for the win!
She's closing in on level 40 story quests, and I'm at about level 28 or so in the story.
We'll probably be a while before we're actually opening up the level 50 stuff for the main storyline.
Tanking was difficult to start with. Took me a bit.. but I'd say I'm a "competent" tank now. Not great... but certainly not bad, either. Still working on it, and I'll get there.
With FF14, you pick your role, and you have to focus on getting the job done. Granted, you can change your role (job) any time you want and do something else, but each job has a specific role that you will have to do.
Yeah, it's a good system. We certainly like the organization of it, anyway.
We've started watching a you-tube guide for dungeons before running them the first time... seems to work out pretty good.
The game starts off with very simple quests that perform the function of teaching you how to play, not only the game itself, but an MMO in general. I thought it was a little dull, being the pro player that I am, but for a newb I'm sure it will be welcomed.
It was, actually. Didn't mind the startup at all. Might be a little slow for starting other classes, though... but meh.
It ends up being easier and faster to pick those from the list than it is to "type" all that stuff out by picking the individual letters with the PS controller.
We purchased wireless keyboards that plug into the PS... problem solved. That much closer to making the move to PC!

This message is a reply to:
 Message 156 by New Cat's Eye, posted 01-25-2011 12:09 PM New Cat's Eye has replied

Replies to this message:
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New Cat's Eye
Inactive Member


Message 180 of 198 (724835)
04-21-2014 1:04 PM
Reply to: Message 179 by Stile
04-21-2014 12:08 PM


Re: Final Fantasy XIV: A Realm Reborn
We're not black in real life, we just liked how the models looked.
Oh, you guys are, like, Drow-black.
Here my guy, he's more brown-ish.
I guess I was white mage last time I logged out. My lvl 50 Black Mage looks cooler.
I let my subscription expire and I haven't played in a long time.
I've moved on to 7 Days to Die and TitanFall. I don't currently have an MMO that I'm playing. I was thinking about picking up Elder Scrolls Online, but honestly, I've been having way too much fun with 7DtD.
Dungeon cues are instant. I mean instant when we party together. (We obviously do our duty-roulettes on our own).
The longest we've ever waited has to be no more than 3 seconds. Tank-healer combo for the win!
Yup, that's the shit. I had a buddy that I played this game with mostly, we'd typically do tank/healer combo. Occasionally, we'd try to run a dungeon with two DPS's, we'd wait, and wait, and wait. One time, its was up to like 20 minutes (of course we were running around doing other stuff while waiting), and then we're all, I guess we should switch back to tank/healer.
So we do, and bam, 2 seconds later the dungeon is loading.
She's closing in on level 40 story quests, and I'm at about level 28 or so in the story.
We'll probably be a while before we're actually opening up the level 50 stuff for the main storyline.
I always did the story quests at about 3 levels higher than the minimum, especially as you get farther along. Those crazy japanese folks at Square Eniz are hardcore when it comes to difficulty. I don't know how they expect me to do the, say, level 30 quest at the actual level 30. Practically impossible in my experience.
Tanking was difficult to start with. Took me a bit.. but I'd say I'm a "competent" tank now. Not great... but certainly not bad, either. Still working on it, and I'll get there.
The Tank is the "leader" of the group. You decide when to move onto the next mob, and where the fight will be, and who will be provoked first and all that. Then the DPSers have to follow your lead to determine what they should be doing.
A great tank keeps the battles flowing steady without compromising the healer's MP levels.
Sometimes you'll catch flak from the leet players because you're going too slow. Like, "why aren't you starting to pull the next mob just before the previous fight is finished. You can shave 14.73 minutes off this dungeon if you do that for every group."
Fuck those guys tho. Make sure you're having fun first.
Yeah, it's a good system. We certainly like the organization of it, anyway.
That's how MMO's started. Then they started evolving towards more variety within the classes, and then every class can do anything, and then it all turned into a big mush of skills and there was no rigor. I really like how FF14 went back to the "old" way.
Although, you do have to rely on everyone in the group. One terrible newb can cause the who thing to come crashing down. But that's cool, everyone is important.
It was, actually. Didn't mind the startup at all. Might be a little slow for starting other classes, though... but meh.
Well, really for starting other characters. Switching to another class wouldn't be like starting a new guy. "Here's where you pick up a quest. Now run over to that guy to turn it in. Now go find this blinking light on the map. Then you have to go over here" All that preliminary stuff you do at start-up got dull for me, but I already knew how to play an MMO.
But then, you're never going to start a whole 'nother character, are you? You'll just keep this guy and try a new class.
Did you get the basic subscription? The advanced one allows you to have multiple characters per server, but since that ain't ever going to happen its unnecessary.

Oh, did you ever play Diablo 3?

This message is a reply to:
 Message 179 by Stile, posted 04-21-2014 12:08 PM Stile has replied

Replies to this message:
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