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Author Topic:   Detecting Design
RAZD
Member (Idle past 1423 days)
Posts: 20714
From: the other end of the sidewalk
Joined: 03-14-2004


Message 21 of 59 (542413)
01-09-2010 9:59 PM
Reply to: Message 20 by Coyote
01-09-2010 9:38 PM


Re: identifying design based on knowledge of the designer
Hi Coyote,
I was going to mention glacial erratics as well. They can be quite large and far from their original source/s.
Google "Devil's postpile" for some good images.
Basalt commonly forms hexagonal patterns as it cools, and you can see evidence of this type of formation in many canyon walls and remnant cone cores, like Devil's Monument.
One thing to be wary of is attributing glacier scouring marks to be marks of the stones being intentionally cut.
I'd say no one characteristic from such a list as given above is sufficient, and even two is dubious.
There are also a lot of stone monoliths distributed around norther europe, some that show evidence of being worked and erected, others not so clear.
Is a "possible design" inference more or less likely if there is just one example or if there are numerous examples?
Enjoy.

we are limited in our ability to understand
by our ability to understand
Rebel American Zen Deist
... to learn ... to think ... to live ... to laugh ...
to share.


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This message is a reply to:
 Message 20 by Coyote, posted 01-09-2010 9:38 PM Coyote has replied

Replies to this message:
 Message 23 by Coyote, posted 01-09-2010 10:37 PM RAZD has replied
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RAZD
Member (Idle past 1423 days)
Posts: 20714
From: the other end of the sidewalk
Joined: 03-14-2004


Message 22 of 59 (542415)
01-09-2010 10:09 PM
Reply to: Message 18 by Tanndarr
01-06-2010 2:37 PM


Re: identifying design based on knowledge of the designer
Hi Tanndarr,
There's a similar problem going on about how to tell the difference between hyena bone-chewing patterns and evidence of modification by hominids. ... I read the first page on JSTOR but didn't want to pay for the entire article since it sounded like another argument among archaeologists.
The article seems to be about how to tell them apart if you have sufficient information\evidence. One of the criteria was how the bones were treated by the collectors:
quote:
3) the tendency for bones from hyena accumulations to have relatively complete shafts but lack epiphyses (i.e., being bone "cylinders") while those from hominid accumulations have broken shafts and intact epiphyses;
Seems fairly straightforward. Of course it is more difficult when you don't have known examples of an unspecified designers preferences compared to a natural process that produces similar artifacts.
Enjoy.

we are limited in our ability to understand
by our ability to understand
Rebel American Zen Deist
... to learn ... to think ... to live ... to laugh ...
to share.


• • • Join the effort to solve medical problems, AIDS/HIV, Cancer and more with Team EvC! (click) • • •

This message is a reply to:
 Message 18 by Tanndarr, posted 01-06-2010 2:37 PM Tanndarr has replied

Replies to this message:
 Message 32 by Tanndarr, posted 01-10-2010 10:54 AM RAZD has replied

  
RAZD
Member (Idle past 1423 days)
Posts: 20714
From: the other end of the sidewalk
Joined: 03-14-2004


Message 24 of 59 (542420)
01-09-2010 11:15 PM
Reply to: Message 23 by Coyote
01-09-2010 10:37 PM


Re: identifying design based on knowledge of the designer
Thanks Coyote.
But in the absence of any other information, larger numbers of similar specimens do at least point toward a regularity of some kind, and tend to eliminate the accidental. Whether that regularity was due to deliberate manufacture or some natural process would still be a problem.
One problem I have is that design may be only a singular event. Things I have designed over 10 years ago are still being made, and I've seen some recent examples even though I've moved hundreds of miles from the point of original design, and the manufacturing has since moved as well. This makes tying the objects to the design difficult, and all you have then is the artifact.
Whereas a nice projectile point is clearly "designed" even if you find only one, and it is away from any cultural deposit.
But do you really have evidence of design, or of manufacture that copies a design?
The Devil's postpile has a lot of examples of rectangular stones, ...
Hexagonal. Note glacial scouring of tops.
Enjoy.
Edited by RAZD, : pic
Edited by RAZD, : last

This message is a reply to:
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RAZD
Member (Idle past 1423 days)
Posts: 20714
From: the other end of the sidewalk
Joined: 03-14-2004


Message 33 of 59 (542501)
01-10-2010 11:10 AM
Reply to: Message 32 by Tanndarr
01-10-2010 10:54 AM


Re: Bone accumulations
Hi Tanndarr,
I was struck by the apparent in-fighting that goes on between scientists as they seek to establish the relative importance of their finds.
Yes, ego, and to some extent confirmation bias, plays a role (see Bluejay's thread One's Own Theory). Gould and Dawkins is another example
Did you see that on the preview page or did I just miss it?
It's in the abstract (see bottom of webpage for copyable text).
I know my dogs go for the ends of the bones first. Humans would be primarily interested in extracting marrow.
Yep, and they have the jaws to chew the ends, humans don't. There are several other differences noted.

we are limited in our ability to understand
by our ability to understand
Rebel American Zen Deist
... to learn ... to think ... to live ... to laugh ...
to share.


• • • Join the effort to solve medical problems, AIDS/HIV, Cancer and more with Team EvC! (click) • • •

This message is a reply to:
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RAZD
Member (Idle past 1423 days)
Posts: 20714
From: the other end of the sidewalk
Joined: 03-14-2004


Message 34 of 59 (542502)
01-10-2010 11:15 AM
Reply to: Message 23 by Coyote
01-09-2010 10:37 PM


Re: identifying design based on knowledge of the designer
Hi Coyote, some additional thoughts.
Whereas a nice projectile point is clearly "designed" even if you find only one, and it is away from any cultural deposit.
Would that include points like the following:
If they are completely out of context?
Enjoy

we are limited in our ability to understand
by our ability to understand
Rebel American Zen Deist
... to learn ... to think ... to live ... to laugh ...
to share.


• • • Join the effort to solve medical problems, AIDS/HIV, Cancer and more with Team EvC! (click) • • •

This message is a reply to:
 Message 23 by Coyote, posted 01-09-2010 10:37 PM Coyote has replied

Replies to this message:
 Message 35 by Coyote, posted 01-10-2010 11:39 AM RAZD has replied

  
RAZD
Member (Idle past 1423 days)
Posts: 20714
From: the other end of the sidewalk
Joined: 03-14-2004


Message 36 of 59 (542520)
01-10-2010 1:12 PM
Reply to: Message 35 by Coyote
01-10-2010 11:39 AM


Re: identifying design based on knowledge of the designer
Hi Coyote,
The "points" you illustrated are far from what I would classify from human-made.
The first thing I would look for would be bifacial flaking, that is, flaking on both sides of the object. That is rare in nature, and organized bifacial flaking is just not found on rocks in streams or other contexts where rocks bang together naturally. That is a sign of human activity. Your "points" lack this bifacial flaking--in fact, they lack flaking of any kind!
And yet we see designed artifacts that have used points like this:
The wood and fiber structure could have decayed away and you would be left with a set of sorted points.
enjoy.

we are limited in our ability to understand
by our ability to understand
Rebel American Zen Deist
... to learn ... to think ... to live ... to laugh ...
to share.


• • • Join the effort to solve medical problems, AIDS/HIV, Cancer and more with Team EvC! (click) • • •

This message is a reply to:
 Message 35 by Coyote, posted 01-10-2010 11:39 AM Coyote has not replied

  
RAZD
Member (Idle past 1423 days)
Posts: 20714
From: the other end of the sidewalk
Joined: 03-14-2004


Message 45 of 59 (542690)
01-11-2010 10:33 PM
Reply to: Message 44 by Iblis
01-11-2010 8:06 PM


Recap - list of possible ways to distinguish design
Perhaps now is a good time to recap where at we are at, if I can paraphrase statements:
    Message 1, Message 3:
  1. There is secondary evidence of the Designer at work.
  2. We can clearly identify purpose/s for the artifact.
  3. Artifacts show evidence of secondary work or wear.
  4. Artifacts are co-located with other artifacts showing similar traits.
  5. Artifacts are co-located with debris from manufacture.
  6. Use of artifacts may leave evidence of use on other objects.
    Message 6
  7. Artifacts are well formed.
  8. Artifacts show multi-layered evidence of being made.
    Message 5
  9. Secondary aging and natural wear/decay of artifact or parts of artifact needs to be considered to consider a theoretical as-designed artifact(mt rushmore example)
    Message 7
  10. All possible natural processes need to be considered and eliminated (potshard example).
    Message 10
  11. (Corollary) We do not believe it could have arisen through natural processes alone.
  12. (Corollary) Intermediate stages not possible by natural means.
    Message 11
  13. Shows all-at-once design skipping all or most trial and error testing.
    Message 13
  14. Distance of artifact from material source/s vs natural means to move them (Stonehenge example).
  15. Multiple pieces of evidence of design (more than one on the list).
    Message 16
  16. Pattern repetition and variation on a theme (music, seti example).
    Message 26
  17. (Corollary) Seeing if the design is repeated in other locations (Ed McMahon bust example).
    Message 36
  18. Artifacts reworked for a second purpose (shark-tooth sword example)
    Message 38
  19. Specific wear patterns associated with use of artifact for a deduced purpose (microscopic use-wear studies on possible stone liths).
    To this list I would now add:
  20. Shows combination of design elements from multiple sources\histories (rear window wiper on all SUV models example).
  21. Shows evidence of embellishment unnecessary for the operation of the artifact designed (non-functional artistic patterns).
  22. Shows simplicity of design, minimal parts, no extra moving parts (bicycle example)
Feel free to add more examples\methods. There's also some duplication or overlap, so if anyone wants to make a condensed list, go for it.
Enjoy
Edited by RAZD, : condense

we are limited in our ability to understand
by our ability to understand
Rebel American Zen Deist
... to learn ... to think ... to live ... to laugh ...
to share.


• • • Join the effort to solve medical problems, AIDS/HIV, Cancer and more with Team EvC! (click) • • •

This message is a reply to:
 Message 44 by Iblis, posted 01-11-2010 8:06 PM Iblis has replied

Replies to this message:
 Message 47 by Tanndarr, posted 01-13-2010 12:14 PM RAZD has seen this message but not replied
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