robinrohan writes:
So what you are saying is that more mutations are not necessarily required? That's what I want to know.
Mutations are required if the change in pigmentation is to be heritable. But those mutations don't have to change the genetic basis of the pigmentation system. The mutations can just be the bog-standard SNPs that exist in any population, we're not talking about major mutations or the origin of new enzymes or anything like that.
Let me try to put it a different way.
You have a system that lays pigment out on the surface of an animal. This system probably involves a large number of components, many different hormones, hormone receptors, enzymes, and these are all linked together in a number of feedback mechanisms that ensures the pigment is laid out in some specified manner consistently, across generations. Many of these components are not specific to pigmentation, they may be things like growth hormone that are involved in many different processes at different points in the life cycle of the animal. The system as a whole also depends on things like temperature and dietary intake of the animal (so for example if you don't eat carrots you might not be able to make orange spots, they might come out brown instead).
What I want to suggest is that once you have a generic pigmentation system operating in an animal, you can get a huge variety of pigmentation patterns without adding any new parts to the pigmentation system, without evolving new components or developing new enzymes or anything like that; the mutations we're talking about are just the standard polymorphisms that exist in a population, single nucleotide changes etc.
Now consider how a human being would design such a system, for laying out speckled patterns on a surface. I've used a real example of a human-designed system "photoshop", I just downloaded the demo. Photoshop contains an algorithm that "lays out pigment" on the computer screen in the shape of pseudo-random vertical stripes (It's found in the Filters>Render>Fibers menu). The algorithm takes two input parameters ("variance" and "strength") and generates the pattern for you. Here's some examples of the patterns you can get from this single algorithm by varying the parameters (variance increases from left to right, strength from top to bottom).
It's clear that this single algorithm is capable of producing anything from clouds (top left) to blotches (top right), fine even stripes (bottom left) to speckles (bottom right). It's just one algorithm.
How does this correspond to the biological system for pigment layout. I would say that the algorithm corresponds to the genetic basis of the trait - the collection of enzymes, hormones, pigments etc. and their interactions that underly pigment layout on the surface of the animal.
The input parameters correspond to any pertinent variable involved in the pigment layout system, ranging from environmental conditions (i.e. diet quality) to properties of the system itself (i.e. solubility of an enzyme, decay rate of a hormone, reaction rate of an enzyme and its substrate, the time required to create one pigment molecule, etc).
Once you have the generic "algorithm" in place, then you can get all sorts of patterns, (clouds, speckles, stripes) just by varying the parameters. Very slight, subtle changes in enzyme solubility or hormone half life can tweak the pattern in quite an extreme manner
without necessitating any change to the genetic basis of the trait. The genetic basis of the trait (i.e. the algorithm) can be static, but can still generate a variety of patterns.
Well, this is all hypothetical. Are there any examples of this in nature? Here are some photos of conus shells. The kind of mechanism I've proposed above seems quite a parsimonious explanation of this variability. It seems unlikely to me that major mutations (changing the genetic basis of the trait) were involved in each an every speciation event. It seems more likely that the pattern is tweaked by natural selection acting on small subtle mutations that exist naturally in populations.