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Author Topic:   Evolution Generator Program
Huntard
Member (Idle past 2324 days)
Posts: 2870
From: Limburg, The Netherlands
Joined: 09-02-2008


Message 37 of 59 (576454)
08-24-2010 7:26 AM
Reply to: Message 36 by Bolder-dash
08-24-2010 7:20 AM


Re: Evolution Generator
Bolder-dash writes:
I think if you really intended to mimic nature in any true sense, the target phrase should change every 10 generations or so.
Why?
And also you should have multiple targets that are being selected for-so that there are actually about 100 phrases that are being selected for simultaneously, with none having any more significance than another.
That would increase the chances of reaching a target phrase.
And to make it even more like nature, some phrases should occasionally just disappear altogether.
Why?
Oh, it would also help to make it more realistic, if you made each phrases longer by a few characters every few generations-to simulate the competition also increasing in fitness.
The competition doesn't always increase in fitness, that's the point. Also, every step you come closer to your target phrase would mean the current generation is more fit than the previous one. Meaning they have no competition. Then, when the next generation becomes more fit, they have no competition and so on.

This message is a reply to:
 Message 36 by Bolder-dash, posted 08-24-2010 7:20 AM Bolder-dash has replied

Replies to this message:
 Message 45 by Bolder-dash, posted 08-24-2010 7:58 AM Huntard has not replied

  
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