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Author Topic:   Evolutionary Simulators: How accurate are they?
Percy
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Posts: 22509
From: New Hampshire
Joined: 12-23-2000
Member Rating: 5.4


Message 7 of 31 (431101)
10-29-2007 9:32 AM
Reply to: Message 1 by Hyroglyphx
10-28-2007 7:05 PM


Nemesis Juggernaut writes:
Here is one such model as a reference for those not yet acquainted with it.
What a neat and simple illustration of evolution! Thanks!
Can you justify this statement with regard to that evolution simulator:
Nemesis Juggernaut writes:
Those evolutionary simulators are so oversimplified that they eventually will produce the desires of the programmer, which is in no way representative of actual biological systems.
--Percy

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 Message 1 by Hyroglyphx, posted 10-28-2007 7:05 PM Hyroglyphx has not replied

  
Percy
Member
Posts: 22509
From: New Hampshire
Joined: 12-23-2000
Member Rating: 5.4


Message 9 of 31 (431112)
10-29-2007 12:00 PM
Reply to: Message 8 by Hyroglyphx
10-29-2007 10:48 AM


Re: Artificial selection
Nemesis Juggernaut writes:
Insomuch that because its so simplistic with very defined parameters, its bound to produce exactly what the designers want-- artificial evidence of evolution, which is supposed to translate in to biology.
What the designers want is a simulation of the evolutionary process. A simulation of evolution is not evidence of evolution, but an illustration of it. You get to see the process of adaptation taking place before your very eyes.
In the case of the simulation you provided, since the "biomass" of the environment is kept constant, the organisms most likely to produce offspring will be those with swimming patterns most likely to encounter food. At heart this is a competition for food, since those with the inferior swimming patterns will be beaten to the food by those with better swimming patterns, and without food to replenish its energy an organism will die, thereby failing to reproduce. Over time the simulation will become dominated by organisms with the most advantageous swimming patterns.
I think its far to oversimplified to be taken seriously.
Accurate simplifications are extremely useful, but in this case what has been simplified isn't what's important. The simulation is an illustration of the principles of mutation and natural selection. It's not intended to be a simulation of real organisms in a real-world environment. As an accurate simulation of evolutionary principles it can be taken very seriously.
--Percy

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 Message 8 by Hyroglyphx, posted 10-29-2007 10:48 AM Hyroglyphx has not replied

  
Percy
Member
Posts: 22509
From: New Hampshire
Joined: 12-23-2000
Member Rating: 5.4


Message 14 of 31 (431160)
10-29-2007 4:20 PM
Reply to: Message 12 by Buzsaw
10-29-2007 1:57 PM


Re: Genetic Algorithms
Buzsaw writes:
Jazzns writes:
I think first of all the more important thing to realize is that I don't think any of these simulations are being done to prove evolution.
Perhaps so but perhaps also many laypersons regard them as much more than what was intended.
I doubt many laypeople have even heard of evolution simulations. Given that most people aren't familiar with software and don't know what software simulation entails, and aren't familiar with the principles of evolution and what they entail, it wouldn't surprise me in the least if most laypeople encountering the term would misunderstand it some very fundamental ways.
Second, the way NJ phrased the thread's title with its question, "How accurate are they," reveals that he doesn't understand the purpose of these programs. These programs are not written to simulate the evolution of actual organisms, certainly not anything like the way weather simulations attempt to simulate actual weather. Evolution simulation programs are written to simulate the principles of evolution, and in this they are highly accurate in adhering to these principles.
Also, while perhaps in some circles these programs are called evolution simulators, the term I usually see is artificial life.
--Percy

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Percy
Member
Posts: 22509
From: New Hampshire
Joined: 12-23-2000
Member Rating: 5.4


Message 20 of 31 (431202)
10-29-2007 9:28 PM
Reply to: Message 16 by Hyroglyphx
10-29-2007 5:25 PM


Re: A reply to Rrhain from another thread
I think the important point that hasn't yet gotten across is that the type of evolution simulations being talked about in this thread, ones like the example you provided, model the principles of evolution, namely mutation and natural selection. They aren't intended to model the evolution of living organisms. You provided an example of a simulation that illustrates evolutionary principles, not real-life evolution. You in essence introduced an apple into the discussion and then criticized it for not being an orange.
If you'd like to shift discussion to simulations of the evolution of real-life organisms then we could do that if the participants here are agreeable, but it would be nice to first have an example of such a simulation so that the discussion can be focused. Probably such simulations have to be of very primitive organisms in a simple environment, such as bacteria in a petri dish on a well-defined medium. My guess is that simulations of more complex organisms with populations of meaningful size in a realistic simulated environment wouldn't be practical because of computational constraints, and certainly the programming task would be immense.
--Percy

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Percy
Member
Posts: 22509
From: New Hampshire
Joined: 12-23-2000
Member Rating: 5.4


Message 24 of 31 (431406)
10-30-2007 9:54 PM
Reply to: Message 23 by Hyroglyphx
10-30-2007 8:02 PM


Re: Genetic Algorithms
Nemesis Juggernaut writes:
I'm not seeing how genetic algorithms refute IC, since all the necessary information is already extant...
If by "necessary information" you mean the design that the genetic algorithm generates, then no, this information is not "extant". If it was then the programmers of the genetic algorithm would not have to actually run the program in order to create the design. In fact, if they really already had the design, why would they ever bother writing the program?
Or if by "necessary information" you are referring to, for example, the way transistors and resistors and capacitors behave when you need to design an electrical circuit, then this is the same "necessary information" that any designer of electrical circuits employs. The genetic algorithm has no more of this "necessary information" than a human designer.
What evolution simulators and genetic algorithms illustrate is that information (novel designs) can be created by applying the evolutionary principles of mutation and natural selection, neatly disproving the ID claim that only humans can create information, though this is obvious anyway to anyone who understands information theory. The ID terms "irreducible complexity" and "specified complexity" do not have any quantitative or even clear definition, and so these imprecise ideas cannot be be rationally addressed, but the solutions and designs of these programs can become arbitrarily complex, limited only by computational resources and the ingenuity of the programmers.
--Percy

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Percy
Member
Posts: 22509
From: New Hampshire
Joined: 12-23-2000
Member Rating: 5.4


Message 31 of 31 (431540)
10-31-2007 9:29 PM
Reply to: Message 29 by Hyroglyphx
10-31-2007 8:19 PM


Re: A reply to Rrhain from another thread
Nemesis Juggernaut writes:
Software programs have nothing to offer biological systems Taz, which, if I haven't made it abundantly clear by now, is the angle that I've been coming from.
What does, "Software programs have nothing to offer biological systems," mean? Was this an attempt to repeat your prior claims about simulations of evolutionary principles, or is this a different claim?
Taz, you used the Monte Carlo method as a way to typify your argument, did you not?
I'm not sure what "typify your argument" means, but all Taz was saying was that Monte Carlo trials are a key aspect of evolutionary simulations. You can think of them as analogous to Malthus, where many offspring are produced but only a few selected.
It might help move the discussion forward if we made a better effort to explain how evolution simulations work. Would you be interested in that?
--Percy

This message is a reply to:
 Message 29 by Hyroglyphx, posted 10-31-2007 8:19 PM Hyroglyphx has not replied

  
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